Serial Color Panels
        The ultimate all-in-one graphic solution for your GUI application
          Save months of development time with our Color SEG panels

"Desktop software engineers never have to write code for line drawing or even for a button, so why should embedded engineers?"

This is very familiar in VB and most desktop programming languages where a control like a Button is an object and has, for example, a Caption property and a Click event to which you can attach a method. It acts as a black-box, as you the programmer do not have to worry how the button responds to the click input or how it looks – that has been sorted out for you.

At Haidar Technology, we believe that embedded engineers should have the same capability that desktop developers have when it comes to Graphical User Interface (GUI). Our solution is a combination of Serial Enabled Graphic Engine (SEGE) and a true WYS|WYG drag-and-drop Visual GUI builder "LCDMaster" that allows the embedded engineer to design the GUI by dragging the objects onto a simulated screen and then altering their properties. When the designer is happy with the layout, the tool will automatically generate code (Hex file) for the target hardware.

If the layout or some bitmaps need to be redesigned just disconnects the target hardware from the controlling processor (host) and moves it to a serial port of a PC. Program the new code and you have the new user interface in place! Pure visual changes do not require modifications to the host controller code!

Since "SEGE" interacts with the host controller through a serial protocol, integration with a specific processor or platform, RTOS, or compiler is not required. Also, the requirements for the host controller (memory and speed) are significantly less!

Products:

5.7" QVGA(320X24) Color LCD Panels      
        
- TFT display from Optrex or Hantronix
- LED or CCFL backlight
- Available with or without touch screen
- Powered by our SEG-CQ57 controller board

SEG-CQ57-xxx Reference Manual
SEGE Software Reference Manual



  

  
Ordering information:                                             

 Product #  LCD  Backlight  Touch screen
 SEG-CQ57-LOT  Optrex  LED  Yes
 SEG-CQ57-LHT  Hantronix  LED  Yes
 SEG-CQ57-CHT  Hantronix  CCFL  Yes
____________________________________________________________

How can I get started?
Get started with our Low-Risk Starter kits. Our Starter Kits contain everything you need to get a color touch interface up and running in a matter of days: Full Version of LCDMaster software, LCD controller board, LCD display, touch screen, cables, sample projects, sample images, power supply, and technical support.

How does it work?


    
Step1: Design your GUI screens visually using our Visual GUI Builder "LCDMaster", compile and then program the panel.
Step2: Your microcontroller (host) send high level commands to control, update and response to the user interface.

Your Controller (Host):
Any microcontroller (8-bit, 16-bit or 32-bit) with UART will do the job! The requirements (memory, speed ..) for the host controller are minimum as all the GUI tasks are handled by the SEG-Cx controller.

LCDMaster Software:
LCDMaster is a true WYS|WYG visual GUI builder for color displays. It allows you to design the GUI application visually from your PC screen using simple Drag-and-Drop tools with absolutely no coding for the GUI design!
It also have many powerful utilities which allows you to edit bitmaps, convert system fonts, user interface and real time objects simulation and a lot more.

     
 
Objects:
The predefined object set which includes Screen, Bargraph, Button, Textbox, Picturebox, Numberbox, Image, Slider, Needle and Shape are the GUI building blocks. Similar to OOP, each object has properties, methods and events. Each object has also a touch zone which can enabled or disabled at design time. When the user touch one of those zones, touch event will be generated to notify the host controller and to execute user defined macro without the host supervision.

    
 
Serial Commands: 
Your host controller only need to use 33 simple object serial commands to interact with the objects and response to the user interface.

Command Name

Code

Valid For

Command Method

Screen_Load

100

Screen

Load a screen(ID)

Screen_Show

102

Screen

Display a the loaded screen

Screen_GetUiMsg

103

Screen

Get the user interface message

Screen_Redarw

106

Screen

Redraw the active screen

Screen_GetActive

107

Screen

Get active screen ID

Object_GetProperty

104

All

Get object property

Object_SetProperty

105

All

Set object property

Object_Redraw

108

All

Redraw an object

TextBox_HighLight

110

TextBox

Highlight a textbox

TextBox_UnHighLight

111

TextBox

UnHighlight a textbox

TextBox_Invert

112

TextBox

Invert a textbox

TextBox_Clear

113

TextBox

Clear a textbox

TextBox_Number

114

TextBox

Display a number on a textbox

PictureBox_LoadBGBitmap

117

PictureBox

Load a background bitmap

PictureBox_RemoveBGBitmap

118

PictureBox

Remove the background bitmap

PictureBox_Bitmap

119

PictureBox

Display a bitmap from flash

PictureBox_DynBitmap

120

PictureBox

Display a bitmap from serial port

PictureBox_Line

121

PictureBox

Draw a line

PictureBox_Rectangle

122

PictureBox

Draw a rectangle

PictureBox_Circle

124

PictureBox

Draw a circle

PictureBox_CopyArea

125

PictureBox

Copy an area

PictureBox_PasteArea

126

PictureBox

Paste a copied area

PictureBox_Clear

127

PictureBox

Clear a picture box

PictureBox_Print

128

PictureBox

Print text

PictureBox_SetPixel

129

PictureBox

Set a pixel

PictureBox_GetPixel

130

PictureBox

Get a pixel

Animation_Play

131

Image

Play animation

Animation_Stop

132

Image

Stop animation

Animation_Refresh

133

Image

Refresh animation

Chart_Point

134

Chart

Add a new point

Chart_Clear

135

Chart

Clear a chart

Chart_Array

136

Chart

Add an array of points

Chart_VerticalLine

137

Chart

Draw a constant vertical line

Chart_HorizontalLine

138

Chart

Draw a constant horizontal line

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